I helped build an AI/ML sculpture in the Smithsonian Futures Exhibition (2021-22) AWS commissioned Suchi Reddy to create an artwork projecting a positive and inclusive vision for AI/ML conceptual framework for the artwork and embedding […]
This was an ideal client: a self-funded and accomplished artist (Richard Shelton) that wanted to show lifetimes of work by accomplished yet under-represented artists in a pop-up art gallery in Los Angeles, down the street […]
OpenPTrack is an open source person tracking project that is meant for creative uses of person tracking. (including STEM education). Installed ten multi-sensor installations (and counting) throughout 2014 & early 2015 using OpenPtrack, a scalable open-source […]
Worked with UCLA REMAP to make the LASHP Trails, which soft launched in April 2014. Helped a cohort of students and researchers glue together local histories and geography as immersive geographic AR layers over what […]
Helped produce and engineer the LA launch of Skyline in Downtown LA Feb 13-22, 2014. 10 impossibly creative installations, musical performances in urban spaces rarely open to the public. for free! See LA Times article […]
Assisted production and installation of interactive artwork nightly along the river in Chicago, as part of Level – a new event by now-dissolved LERATA in conjunction with Art Expo Chicago. Installation artists : Daniel Miller (Site A), Julio […]
“Wearable Sensors for Multimedia Performance” Einstein’s Dreams As an experiment in augmentation of live aerial performance, I wrote engine to process and filter realtime data from the VN-100 industrial gyroscope, as well as various motion graphics […]
I supported the STEM ‘Digital Mural project’ where sensors enabled the students and public to interact with the student web-authored murals through body movements linearized to concepts. My role was extracting needs to form use […]
I wrote the original controlling software for a responsive bus bench that was a collaboration between architecture and engineering – it was designed by the UCLA Architecture department and facilitated by our UCLA REMAP lab. […]
The sculpture, commissioned by Transmedia 2012, visualizes creative labor and its relationship to GDP across the world: it has five intertwined strands of fifty lighting elements, each of which represents a country. They are arranged by GDP per […]
EAT was a Chicago-based nonprofit that focuses on food production and technology as a means to enhance education, personal health & environmental awareness. It did so by hosting hackathons, engaging other non profits, and facilitating […]
I made and installed an interactive public artwork for an annual week-long experimental art & architecture event in New Orleans using facial recognition for fun. Visitors would experience their head projected on a bust, tony-style, […]
My third interactive design study for a pediatric ward. I conceived, developed, and installed a 4800×1200 video wall array with 3D generative organisms that respond to both crowd behavior as well as individual children. Multiuser. […]
This was initially a functional prototype toward an idea of emotive inversion. You smile, it frowns. It oppresses. It reads your emotions, and is rather menacing. It was meant as a playful reaction to people’s […]
Two storefront windows along Canal street in New Orleans were transformed for one week into nightly ‘intelligent video mirrors’ for an Art & Architecture festival. One simply took pictures of anyone who faced their reflection […]
Participated in a team to realize a 60-monitor stereoscopic VR experience that allowed the user multimodal interaction with over the millions of new proteins from Craig Venter’s CAMERA project; which followed Darwin’s path, sampling and […]
Wrote custom serial driver for capacitive touchscreen z-depth, and added actionscript to existing application to interface. (2007). this was before everyone had a touch screen in their pocket 😉 tools: Flash/Actionscript, Python, PHP, Java, Linux, XML […]
Working with a group of artists in the UK, I helped prototype future work while installing and maintaining ongoing work. Tools: Python, C, serial, Pure Data, linux, embedded systems
My second interactive design study for a pediatric ward in Hackensack, NJ. Primary components: digital screen behind waterfall seamless indoor video windows interactive kiosks, audio spotlights, media server worked for MVMT with Setpixel to design […]
Actual coordinates of 300,000 Galaxies plotted and projected, responding in realtime to the proximity of the viewer(s). 15 feet of gallery floor space is thus isomorphically aligned to the 15 billion light years of our […]
Interactive bathroom mirrors w/ video effects and information graphic overlays. Made custom plugins to existing open source software. Also interactive bathroom foyer projection indicating occupancy, average wait times, as well as interactive artificial life for […]
My first interactive design study for a pediatric ward. Interactive environmental sound installation in a Children’s Hospital waiting room. 64 frames of a 3D render fused into a PHSCologram by Artn. Natural sounds react to […]
Play was Chicago’s longest running weekly experimental night (eventually second only to Jeff Parker‘s and John Herndon‘s Tuesday @ Rodan). (for seasonal, not weekly, hats off to Lampo!) Every single Monday night from 1997 to 2004, […]
from 1997 – 2002 I did realtime video with an SGI o2, often making sensors for input until cameras ate the sensors. Culminated with winning a contest for Brothomstates Music Video for Warp Records / […]