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  • Public Art 24
  • Research 12
  • Commercial 9
  • Web 4
  • Mobile 8
  • Installation 24
  • UI/UX 11
  • Data Visualization 16
  • Architectural 16
  • IOT 17
  • Computer Vision 16
  • AI/ML 9
  • C/C++ 8
  • Python 10
  • Geospatial Computer Vision and GenAI AI/ML at AWS
  • Custom AI/ML model for Edge Computer Vision
  • AI/ML Artwork at the Smithsonian
  • Data Platform for Clinical Genomic Research
  • Video Analytics for Retail
  • Tyco Patent Award
  • Wireless Analytics for Retail
  • Chicago Bicycle Safety Data Visualization
  • Augmented Reality Art Viewing Platform
  • Smart Snowboard
  • Open Source Person Tracking for Humanities
  • Local History via Mobile Augmented Reality
  • Experimental Art & Architecture in LA
  • Wearable AR Application Prototyping
  • Experimental Art & Architecture in Chicago
  • Realtime Sensors for Performance
  • Collaborative XR Authoring and Performance
  • Ambient Informatics – IOT Case Study
  • Macroeconomic Sculpture
  • Future Internet Architecture Research
  • Chicago Digital Youth UX Case Study
  • Research Proposal: Education, Agriculture, Technology
  • Mobile Application Development
  • Facial Recognition Artwork – Bustin’ Out
  • Playscape 3: Interactive Ocean (Pediatric Ward)
  • Face Invaders AR Artwork
  • Web Interaction Design
  • Face Detection Artwork: Thought Bubbles
  • Metagenomic AR Visualization – Atlas In Silico
  • Warhol Timeline
  • Public Art IOT in UK
  • Playscape 2: Interactive Media – (Pediatric Ward)
  • Point of Sale Case Study
  • SDSS
  • Digital Architecture Case Study : Rodan
  • Playscape 1: Interactive Hologram (Pediatric Ward)
  • Play (at Danny’s)
  • Realtime Video Art

  • Geospatial Computer Vision and GenAI AI/ML at AWS

    From 2020-2024, I worked as a Data Scientist and Machine Learning Engineer at AWS Worldwide Public Sector, assisting government and nonprofits with AI/ML solutions. I collaborated with talented colleagues and customers on diverse use cases […]

    Produced: January 20th, 2024 ˑ 
    Filled under: AI/ML, C/C++, Commercial, Computer Vision, Data Visualization, IOT, Python
  • Custom AI/ML model for Edge Computer Vision

    I’m co-author on a paper ‘CupidShuffle’ that modifies MobileNet embedding to to use Transformers, result is an efficient embedded computer vision model targeting edge/IOT. The core idea and implementation were performed by co-author Matt, I […]

    Produced: July 2nd, 2023 ˑ 
    Filled under: AI/ML, C/C++, Computer Vision, Python, Research
  • AI/ML Artwork at the Smithsonian

    I helped build an AI/ML sculpture in the Smithsonian Futures Exhibition (2021-22) AWS commissioned Suchi Reddy to create an artwork projecting a positive and inclusive vision for AI/ML conceptual framework for the artwork and embedding […]

    Produced: April 20th, 2022 ˑ 
    Filled under: AI/ML, Architectural, Data Visualization, Installation, Public Art, Python
  • Data Platform for Clinical Genomic Research

    At Tempus 2019-2022 as a paired engineering lead on a ‘one pizza‘ team, I designed, built, and realized a custom clinical and molecular research platform enabling scientific collaboration on one of the largest anonymized multimodal […]

    Produced: September 20th, 2019 ˑ 
    Filled under: AI/ML, Data Visualization, Python, Research
  • Video Analytics for Retail

    2017-18, I led a cross-functional R&D team at our company that partnered w/ R&D at Xylinx, Intel, Google, and XNOR for next generation retail smart camera design. I first demonstrated initial ‘back end’ AI/ML models […]

    Produced: March 6th, 2019 ˑ 
    Filled under: AI/ML, Architectural, Commercial, Computer Vision, Data Visualization, Installation, IOT, Python
  • Tyco Patent Award

    I made a tool that improved data quality of an ‘edge IOT’ application at work (which was not coincidentally the product I was hired to help maintain, extend, and refactor 2015 – 2017). It was […]

    Produced: October 19th, 2018 ˑ 
    Filled under: AI/ML, Architectural, Commercial, Data Visualization, IOT, Research, UI/UX
  • Wireless Analytics for Retail

    Refactored an acquired startup ‘interior analytics’ code into a standard production micro-services application deployment (CI/CD, dev/state/production, testing, monitoring) initially bluetooth, then wifi Succeeded – got it over 70x faster. decomposed the ‘application monolith’ w/ micro-service […]

    Produced: July 6th, 2018 ˑ 
    Filled under: AI/ML, C/C++, Commercial, Data Visualization, IOT, Mobile, Python
  • Chicago Bicycle Safety Data Visualization

    This is an interactive data visualization that allows intuitively deep exploration of a dataframe on bicycle accidents in Chicago. Day of Week, Time of Day, Severity of Accident, Hit and Run, and Month*, are both […]

    Produced: February 25th, 2018 ˑ 
    Filled under: Data Visualization, UI/UX
  • Augmented Reality Art Viewing Platform

    This was an ideal client: a self-funded and accomplished artist (Richard Shelton) that wanted to show lifetimes of work by accomplished yet under-represented artists in a pop-up art gallery in Los Angeles, down the street […]

    Produced: April 21st, 2015 ˑ 
    Filled under: Architectural, Computer Vision, Data Visualization, Installation, IOT, Mobile, Public Art, UI/UX
  • Smart Snowboard

    Worked with a great group of 4 talented hackers over 3 months in our spare time to develop a really great little circuit that gets mounted in a snowboard. (Samy Kamkar did the lighting patterns, […]

    Produced: July 15th, 2014 ˑ 
    Filled under: Commercial, Installation, IOT, Mobile
  • Open Source Person Tracking for Humanities

    OpenPTrack is an open source person tracking project that is meant for creative uses of person tracking. (including STEM education). Installed ten multi-sensor installations (and counting) throughout 2014 & early 2015 using OpenPtrack, a scalable open-source […]

    Produced: June 15th, 2014 ˑ 
    Filled under: Architectural, C/C++, Computer Vision, Data Visualization, Installation, IOT, Public Art, Python, Research
  • Local History via Mobile Augmented Reality

    Worked with UCLA REMAP to make the LASHP Trails, which soft launched in April 2014. Helped a cohort of students and researchers glue together local histories and geography as immersive geographic AR layers over what […]

    Produced: April 1st, 2014 ˑ 
    Filled under: Architectural, Data Visualization, Mobile, Public Art
  • Experimental Art & Architecture in LA

    Helped produce and engineer the LA launch of Skyline in Downtown LA Feb 13-22, 2014. 10 impossibly creative installations, musical performances in urban spaces rarely open to the public. for free! See LA Times article […]

    Produced: February 1st, 2014 ˑ 
    Filled under: Architectural, Installation, Public Art
  • Wearable AR Application Prototyping

    Google Glass development as part of a research project at UCLA Software prototypes included continuous photography, sensor broadcast, video publishing and realtime distributed teleprompter. some press here, and here. some small bits of the code, here… Tools: Java, […]

    Produced: November 25th, 2013 ˑ 
    Filled under: Computer Vision, IOT, Mobile, Research, UI/UX
  • Experimental Art & Architecture in Chicago

    Assisted production and installation of interactive artwork nightly along the river in Chicago, as part of Level – a new event by now-dissolved LERATA in conjunction with Art Expo Chicago. Installation artists : Daniel Miller (Site A), Julio […]

    Produced: September 15th, 2013 ˑ 
    Filled under: Installation, Public Art
  • Realtime Sensors for Performance

    “Wearable Sensors for Multimedia Performance” Einstein’s Dreams As an experiment in augmentation of live aerial performance, I wrote engine to process and filter realtime data from the VN-100 industrial gyroscope, as well as various motion graphics […]

    Produced: April 25th, 2013 ˑ 
    Filled under: Installation, IOT, Public Art, Research
  • Collaborative XR Authoring and Performance

    I supported the STEM ‘Digital Mural project’ where sensors enabled the students and public to interact with the student web-authored murals through body movements linearized to concepts. My role was extracting needs to form use […]

    Produced: March 25th, 2013 ˑ 
    Filled under: Installation, Public Art, Research, UI/UX, Web
  • Ambient Informatics – IOT Case Study

    I wrote the original controlling software for a responsive bus bench that was a collaboration between architecture and engineering – it was designed by the UCLA Architecture department and facilitated by our UCLA REMAP lab. […]

    Produced: August 25th, 2012 ˑ 
    Filled under: Architectural, Data Visualization, Installation, IOT, Public Art, Research
  • Macroeconomic Sculpture

    The sculpture, commissioned by Transmedia 2012, visualizes creative labor and its relationship to GDP across the world: it has five intertwined strands of fifty lighting elements, each of which represents a country. They are arranged by GDP per […]

    Produced: March 25th, 2012 ˑ 
    Filled under: Architectural, Data Visualization, Installation, IOT, Public Art
  • Future Internet Architecture Research

    As a UCLA Staff Research Analyst, I was fortunate to contribute to the National Science Foundation’s Future Internet project called Named Data Networking (NDN). We wrote applications in both IP and NDN to compare them, […]

    Produced: November 15th, 2011 ˑ 
    Filled under: C/C++, Data Visualization, Installation, IOT, Research
  • Chicago Digital Youth UX Case Study

    Formal Usability Study and UX as a final project for a usability class, instructed by Nicole Pinkard when she was at DePaul. It was a real-world project: how to get urban youth access to the […]

    Produced: October 25th, 2011 ˑ 
    Filled under: Mobile, Research, UI/UX, Web
  • Research Proposal: Education, Agriculture, Technology

    EAT was a Chicago-based nonprofit that focuses on food production and technology as a means to enhance education, personal health & environmental awareness. It did so by hosting hackathons, engaging other non profits, and facilitating […]

    Produced: June 25th, 2010 ˑ 
    Filled under: Architectural, Mobile, Public Art, Research
  • Mobile Application Development

    I created a mobile version of a calendar and print-project site. One of the first applications to use HP’s cloud print API. This, along with PhotoBooth, was my first commercial IOS application. Performed while working […]

    Produced: January 15th, 2010 ˑ 
    Filled under: Commercial, Mobile, UI/UX
  • Facial Recognition Artwork – Bustin’ Out

    I made and installed an interactive public artwork for an annual week-long experimental art & architecture event in New Orleans using facial recognition for fun. Visitors would experience their head projected on a bust, tony-style, […]

    Produced: December 7th, 2008 ˑ 
    Filled under: AI/ML, Computer Vision, Installation, Public Art
  • Playscape 3: Interactive Ocean (Pediatric Ward)

    My third interactive design study for a pediatric ward. I conceived, developed, and installed a 4800×1200 video wall array with 3D generative organisms that respond to both crowd behavior as well as individual children. Multiuser. […]

    Produced: November 27th, 2008 ˑ 
    Filled under: Architectural, C/C++, Computer Vision, Installation, IOT, Public Art, Python, UI/UX
  • Face Invaders AR Artwork

    This was initially a functional prototype toward an idea of emotive inversion. You smile, it frowns. It oppresses. It reads your emotions, and is rather menacing. It was meant as a playful reaction to people’s […]

    Produced: August 25th, 2008 ˑ 
    Filled under: Computer Vision, Installation, Public Art, Web
  • Web Interaction Design

    As BBSing in early 90s grew into early web experimentation in 1994-7, I did my first commercial website (for a Chicago shoe store) in 1998 (RIP Soul Junkies !) As freelance (2004-2008) and then as […]

    Produced: August 25th, 2008 ˑ 
    Filled under: Commercial, UI/UX, Web
  • Face Detection Artwork: Thought Bubbles

    Two storefront windows along Canal street in New Orleans were transformed for one week into nightly ‘intelligent video mirrors’ for an Art & Architecture festival. One simply took pictures of anyone who faced their reflection […]

    Produced: December 7th, 2007 ˑ 
    Filled under: AI/ML, Architectural, C/C++, Computer Vision, Installation, Public Art, UI/UX
  • Metagenomic AR Visualization – Atlas In Silico

    Participated in a team to realize a 60-monitor stereoscopic VR experience that allowed the user multimodal interaction with over the millions of new proteins from Craig Venter’s CAMERA project; which followed Darwin’s path, sampling and […]

    Produced: August 25th, 2007 ˑ 
    Filled under: C/C++, Computer Vision, Data Visualization, Installation, Public Art, Python, Research
  • Warhol Timeline

    Wrote custom serial driver for capacitive touchscreen z-depth, and added actionscript to existing application to interface. (2007). this was before everyone had a touch screen in their pocket 😉 tools: Flash/Actionscript, Python, PHP, Java, Linux, XML […]

    Produced: August 15th, 2007 ˑ 
    Filled under: Commercial, Data Visualization, Installation, Public Art
  • Public Art IOT in UK

    Working with a group of artists in the UK, I helped prototype future work while installing and maintaining ongoing work. Tools: Python, C, serial, Pure Data, linux, embedded systems

    Produced: March 25th, 2007 ˑ 
    Filled under: Architectural, Computer Vision, Installation, IOT, Public Art, Python
  • Playscape 2: Interactive Media – (Pediatric Ward)

    My second interactive design study for a pediatric ward in Hackensack, NJ. Primary components: digital screen behind waterfall seamless indoor video windows interactive kiosks, audio spotlights, media server worked for MVMT with Setpixel to design […]

    Produced: November 26th, 2005 ˑ 
    Filled under: Architectural, Computer Vision, Installation, IOT, Public Art
  • Point of Sale Case Study

    Developed a Point of Sale system w/ Kiosks in 2003 from scratch from user interviews & needs extraction per role. Went to extreme of building our own credit card gateway to avoid third party transaction […]

    Produced: October 25th, 2003 ˑ 
    Filled under: Architectural, Commercial, Installation, UI/UX
  • SDSS

    Actual coordinates of 300,000 Galaxies plotted and projected, responding in realtime to the proximity of the viewer(s). 15 feet of gallery floor space is thus isomorphically aligned to the 15 billion light years of our […]

    Produced: November 25th, 2002 ˑ 
    Filled under: Data Visualization, Installation, Public Art
  • Digital Architecture Case Study : Rodan

    Interactive bathroom mirrors w/ video effects and information graphic overlays. Made custom plugins to existing open source software. Also interactive bathroom foyer projection indicating occupancy, average wait times, as well as interactive artificial life for […]

    Produced: October 25th, 2002 ˑ 
    Filled under: Computer Vision, Installation, IOT, Public Art
  • Playscape 1: Interactive Hologram (Pediatric Ward)

    My first interactive design study for a pediatric ward. Interactive environmental sound installation in a Children’s Hospital waiting room. 64 frames of a 3D render fused into a PHSCologram by Artn. Natural sounds react to […]

    Produced: February 15th, 2002 ˑ 
    Filled under: Architectural, Computer Vision, Installation, IOT, Public Art
  • Play (at Danny’s)

    Play was Chicago’s longest running weekly experimental night (eventually second only to Jeff Parker‘s and John Herndon‘s Tuesday @ Rodan). (for seasonal, not weekly, hats off to Lampo!) Every single Monday night from 1997 to 2004, […]

    Produced: January 26th, 2000 ˑ 
    Filled under: Public Art
  • Realtime Video Art

    from 1997 – 2002 I did realtime video with an SGI o2, often making sensors for input until cameras ate the sensors. Culminated with winning a contest for Brothomstates Music Video for Warp Records / […]

    Produced: January 1st, 1998 ˑ 
    Filled under: Computer Vision, Public Art
a selection of various work 1997-2024
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